As the writing team and teaching team are finishing up the dialogue and learning objectives respectively, the question turns to how to implement within the confines of the game engine. In other words, how will the game actually play? What mechanics will pair with what objectives? What story outcomes will be based off of which…
Adjusting for New Learning Objectives
New Artwork is Fully Loaded The past few weeks have been dedicated to loading the new custom art into GeoFarmer and preparing for the upcoming game development. Now that the artwork for character sprites and character profiles is fully loaded, the big task for version two of GeoFarmer turns to updating the game for the…
Introducing GeoFarmer
September 6th, 2022 The game I am currently working on is titled “Stories of a GeoFarmer” and it attempts to combine the addicting mechanics of farming games like Harvest Moon or Stardew Valley with the complex economic and social systems of agricultural geography. The locale is set in Southeast Asia with the current “levels” being…
Welcome to the Game Dev Blog!
Welcome to my game development and design blog! Here I will detail my learning experience, game development process, and design thinking. I develop web games as a part if my master’s degree program and as a hobby. Check out my projects page to learn more