Game Development Internship Blog

Reflecting on the Game Design Experience

What was the most important thing you learned this semester about game/simulation design? The most important thing that I learned from this semester was to truly tailor your game design and development to the intended audience. While I thought I already understood this concept to an extent, having to develop a game from scratch for…

Using Feedback to Improve Game Design

After creating a design document for our game then subsequently developing a prototype based on the design, we were required to conduct a series of play tests of our game. Along with conducting these tests, we assisted our fellow classmates by testing their games as well. It was quite enlightening to play other team’s games…

The Road of Trials

Describe Your Process During the 6 week process of designing and subsequently developing our game prototype, the Stripes Studio team met weekly to go through our progress. Throughout the week, as assignments were getting closer to being due, we texted about progress of delegated tasks and assisted with blockers. Often times, a team member would…

Player (Learner) Persona Research and Definition

As we begin our design process, a player persona was required to be created prior to any actual design work. This entailed researching academic articles and sources regarding the target audience that was laid out by the client. The client identified the target audience of the game as 4th grade Midwestern students in a science…

Researching Games

While researching games related to green roofing and the water cycle, I found a handful of examples that were tangentially related. There were quite a few examples of board games available when doing a quick internet search. There were far fewer video games related to the water cycle and even fewer video games that were…

Analyzing Games and Simulations

3rd World Farmer This game is designed to show the hardships of farming in developing countries. The objective is likely that the player comes away with a greater appreciation for farming in countries without the infrastructure/wealth to support it and the burdens placed on individuals that live off subsistence farming. The author ominously writes, “Will…

Introduction to Advanced Game Design Blog

Hello and welcome to my blog for the course: Advanced Designing Games for Learning! This blog will detail my playthrough thoughts, design/development ideas, and trials/tribulations as I create games for educational purposes.

The Importance of the Feedback Loop

Regardless of the project management method used (Agile or Waterfall), feedback from stakeholders is incredibly vital to the success of the project. By gathering feedback at appropriate stages of the project, corrective action can be taken therefore saving wasted time and headaches for all involved. Here are a couple of examples used in the process…

Repeatable and Scalable Events

Within almost any game there are actions that players take that are repeated. These can be as simple as moving from one room to another or can be as complex as repeat enemy encounters when walking through a dungeon. In role-playing games, these will often scale in difficulty or complexity depending on the player items,…

Turning Dialogue into a Game

The current development process for the game “Stories of a GeoFarmer” is broken down into the following teams: Research team Dialogue team Design team Development team The research team has completed the necessary components for the dialogue and design teams to complete their portions of the work and the initial dialogue is beginning to trickle…

Advanced Game Design Course Blog

Reflecting on the Game Design Experience

What was the most important thing you learned this semester about game/simulation design? The most important thing that I learned from this semester was to truly tailor your game design and development to the intended audience. While I thought I already understood this concept to an extent, having to develop a game from scratch for…

Using Feedback to Improve Game Design

After creating a design document for our game then subsequently developing a prototype based on the design, we were required to conduct a series of play tests of our game. Along with conducting these tests, we assisted our fellow classmates by testing their games as well. It was quite enlightening to play other team’s games…

The Road of Trials

Describe Your Process During the 6 week process of designing and subsequently developing our game prototype, the Stripes Studio team met weekly to go through our progress. Throughout the week, as assignments were getting closer to being due, we texted about progress of delegated tasks and assisted with blockers. Often times, a team member would…

Player (Learner) Persona Research and Definition

As we begin our design process, a player persona was required to be created prior to any actual design work. This entailed researching academic articles and sources regarding the target audience that was laid out by the client. The client identified the target audience of the game as 4th grade Midwestern students in a science…

Researching Games

While researching games related to green roofing and the water cycle, I found a handful of examples that were tangentially related. There were quite a few examples of board games available when doing a quick internet search. There were far fewer video games related to the water cycle and even fewer video games that were…

Analyzing Games and Simulations

3rd World Farmer This game is designed to show the hardships of farming in developing countries. The objective is likely that the player comes away with a greater appreciation for farming in countries without the infrastructure/wealth to support it and the burdens placed on individuals that live off subsistence farming. The author ominously writes, “Will…

Introduction to Advanced Game Design Blog

Hello and welcome to my blog for the course: Advanced Designing Games for Learning! This blog will detail my playthrough thoughts, design/development ideas, and trials/tribulations as I create games for educational purposes.

The Importance of the Feedback Loop

Regardless of the project management method used (Agile or Waterfall), feedback from stakeholders is incredibly vital to the success of the project. By gathering feedback at appropriate stages of the project, corrective action can be taken therefore saving wasted time and headaches for all involved. Here are a couple of examples used in the process…

Repeatable and Scalable Events

Within almost any game there are actions that players take that are repeated. These can be as simple as moving from one room to another or can be as complex as repeat enemy encounters when walking through a dungeon. In role-playing games, these will often scale in difficulty or complexity depending on the player items,…

Turning Dialogue into a Game

The current development process for the game “Stories of a GeoFarmer” is broken down into the following teams: Research team Dialogue team Design team Development team The research team has completed the necessary components for the dialogue and design teams to complete their portions of the work and the initial dialogue is beginning to trickle…