Reflecting on the Game Design Experience

What was the most important thing you learned this semester about game/simulation design? The most important thing that I learned from this semester was to truly tailor your game design and development to the intended audience. While I thought I already understood this concept to an extent, having to develop a game from scratch for…

Using Feedback to Improve Game Design

After creating a design document for our game then subsequently developing a prototype based on the design, we were required to conduct a series of play tests of our game. Along with conducting these tests, we assisted our fellow classmates by testing their games as well. It was quite enlightening to play other team’s games…

The Road of Trials

Describe Your Process During the 6 week process of designing and subsequently developing our game prototype, the Stripes Studio team met weekly to go through our progress. Throughout the week, as assignments were getting closer to being due, we texted about progress of delegated tasks and assisted with blockers. Often times, a team member would…

Player (Learner) Persona Research and Definition

As we begin our design process, a player persona was required to be created prior to any actual design work. This entailed researching academic articles and sources regarding the target audience that was laid out by the client. The client identified the target audience of the game as 4th grade Midwestern students in a science…

Analyzing Games and Simulations

3rd World Farmer This game is designed to show the hardships of farming in developing countries. The objective is likely that the player comes away with a greater appreciation for farming in countries without the infrastructure/wealth to support it and the burdens placed on individuals that live off subsistence farming. The author ominously writes, “Will…